OC5 | Day 1 Keynote
Announcements, news, updates and more from Oculus Connect 5.
Announcements, news, updates and more from Oculus Connect 5.
Learn from John Carmack, CTO of Oculus about the past, present and future of VR.
Learn best practices to prepare your game, app, or experience to launch on the Oculus Platform.
An overview of the device and basic considerations, step by step through the process of reviewing and optimizing textures, scene geometry, and lighting.
Learn about the new features coming to the Rift Home.
We investigate how the body, movement, and presence of others can deliver immersion in VR.
This session will cover our latest features and new runtime advances designed to help you boost visual fidelity and performance.
Oculus and Sigtrap Games are pleased to announce and provide open source locomotion plugins and tools.
Persistent identity and self-expression users can carry across your experiences on and off the Oculus Platform.
DeepMotion discusses the challenges of, and science behind, building an interactive character authoring tool.
A fireside chat with Funomena's Designer and CEO Robin Hunicke.
The team will discuss tips for creating social good content through VR.
Insomniac Games has a long history of making games with smooth gameplay, player empowerment, and open-world freedom.
A walk through a Unity sample project to help you build with invites and matchmaking, co-ordinated app launch and Avatars, VoIP and P2P networking.
Storytelling is incalculably ancient, VR is shiny and new. Finding the ideal marriage is a voyage with unexpected turns and the journey is 1% complete.
A fireside chat with Tender Claws, the studio behind Virtual Virtual Reality and PRY for iOS.
Oculus Start members discuss the tools and strategies they've deployed to drive downloads and build and foster a community of users.
Catch up on the latest and what's next for Oculus's journey into VR esports
Best practices shared for creating 3D-180 video for distribution and playback in Oculus Go.
How to create high fidelity audio experiences for Oculus Quest and Rift and a look at the future technology coming to the Audio SDK.
Technical and design lessons shared for implementing avatars, UI, and networking for Bigscreen.
Meet San Shepard of Star Chart. Hear how he turned his successful mobile app which displays the night sky in 2D into a 3D VR space experience.
will.i.am and The Black Eyed Peas take Masters of the Sun - the acclaimed Marvel graphic novel - to unprecedented heights in VR.
Learn how Fire Panda Limited broke the rules of VR to create Dispatch, an audio-based miniseries written and directed by Here Be Dragons.
Meet Tripwire Interactive, the amazing team behind Killing Floor: Incursion and get ready to shoot and slash your way through some Zeds!
Meet Playful, the talented team behind Lucky’s Tale, available on Rift.
Tune in to hear Mark Zuckerberg, Hugo Barra, and others talk about the future of virtual reality and new product announcements.
Watch John Carmack, Oculus CTO, talk about the state of mobile VR and more.
Hear directly from the Oculus PC VR team on what they learned while updating the Rift system UX.
The Oculus team discusses work in research, prototyping, vision, and more.
Developers share what they think the future of VR holds.
Hear from the community about what you need to do to prep for app launch!
What's your number 1 VR development tip?
Learn from other developers about where they draw inspiration and how they design immersive experiences.
What excites you about creating for VR?
From marketing to creative assets and audience targeting, these developers share their top tips to keep in mind when distributing your app.
Check out what our developer community has to say about developing for VR.
What will the future of VR bring? Hear from other VR devs on what they think the next few years of VR will hold for the community.
Go behind the scenes with Oculus Start program members and developers of Traffic Cop VR to hear how they made their VR dream a reality