Videos

OC5 | Day 1 Keynote

Announcements, news, updates and more from Oculus Connect 5.

OC5 | Day 2 Keynote

Learn from John Carmack, CTO of Oculus about the past, present and future of VR.

OC5 | Preparing Your App For Launch

Learn best practices to prepare your game, app, or experience to launch on the Oculus Platform.

OC5 | Porting Your App to Oculus Quest

An overview of the device and basic considerations, step by step through the process of reviewing and optimizing textures, scene geometry, and lighting.

OC5 | The Future of Home for Rift: Developer & Roadmap Updates

Learn about the new features coming to the Rift Home.

OC5 | The Hierarchy of Being: Embodying Our Virtual Selves

We investigate how the body, movement, and presence of others can deliver immersion in VR.

OC5 | Advances in the Oculus Rift PC SDK

This session will cover our latest features and new runtime advances designed to help you boost visual fidelity and performance.

OC5 | Integrating Locomotion in Unity, Unreal, and Native Engines

Oculus and Sigtrap Games are pleased to announce and provide open source locomotion plugins and tools.

OC5 | Oculus Avatars: Maximizing Social Presence, Part II

Persistent identity and self-expression users can carry across your experiences on and off the Oculus Platform.

OC5 | Using Deep Learning to Create Interactive Actors for VR

DeepMotion discusses the challenges of, and science behind, building an interactive character authoring tool.

OC5 | On Creative Development for Emerging Platforms

A fireside chat with Funomena's Designer and CEO Robin Hunicke.

OC5 | Authentically Us: Providing a Platform for Unrepresented Voices in VR

The team will discuss tips for creating social good content through VR.

OC5 | Evolving Stormland

Insomniac Games has a long history of making games with smooth gameplay, player empowerment, and open-world freedom.

OC5 | Bootstrapping Social VR

A walk through a Unity sample project to help you build with invites and matchmaking, co-ordinated app launch and Avatars, VoIP and P2P networking.

OC5 | Emergent Narrative from Shared Experiences

Storytelling is incalculably ancient, VR is shiny and new. Finding the ideal marriage is a voyage with unexpected turns and the journey is 1% complete.

OC5 | Creating the Metanarrative of VR with Tender Claws

A fireside chat with Tender Claws, the studio behind Virtual Virtual Reality and PRY for iOS.

OC5 | Creative Ways to Get More Eyes on Your App

Oculus Start members discuss the tools and strategies they've deployed to drive downloads and build and foster a community of users.

OC5 | Blood, Sweat, and Tears: A Tale of VR Esports

Catch up on the latest and what's next for Oculus's journey into VR esports

OC5 | Video That Doesn’t Suck: Stereo(scopic) 3D-180° for VR

Best practices shared for creating 3D-180 video for distribution and playback in Oculus Go.

OC5 | Spatial Audio for Oculus Quest and Beyond

How to create high fidelity audio experiences for Oculus Quest and Rift and a look at the future technology coming to the Audio SDK.

OC5 | Developing Bigscreen for PC and Mobile: Lessons on Cross-Platform Social VR

Technical and design lessons shared for implementing avatars, UI, and networking for Bigscreen.

Star Chart

Meet San Shepard of Star Chart. Hear how he turned his successful mobile app which displays the night sky in 2D into a 3D VR space experience.

Masters of the Sun

will.i.am and The Black Eyed Peas take Masters of the Sun - the acclaimed Marvel graphic novel - to unprecedented heights in VR.

Dispatch

Learn how Fire Panda Limited broke the rules of VR to create Dispatch, an audio-based miniseries written and directed by Here Be Dragons.

Tripwire

Meet Tripwire Interactive, the amazing team behind Killing Floor: Incursion and get ready to shoot and slash your way through some Zeds!

Playful

Meet Playful, the talented team behind Lucky’s Tale, available on Rift.

Oculus Connect 4 | Day 1 Keynote

Tune in to hear Mark Zuckerberg, Hugo Barra, and others talk about the future of virtual reality and new product announcements.

Oculus Connect 4 | Day 2 Keynote: Carmack Unscripted

Watch John Carmack, Oculus CTO, talk about the state of mobile VR and more.

Oculus Connect 4 | Dash: Evolving the Rift System UX

Hear directly from the Oculus PC VR team on what they learned while updating the Rift system UX.

Oculus Connect 4 | The State of Standalone VR

The Oculus team discusses work in research, prototyping, vision, and more.

OC4 | Developer Perspectives: VR's Endless Potential

Developers share what they think the future of VR holds.

OC4 | Developer Perspectives: Launching Your App

Hear from the community about what you need to do to prep for app launch!

OC4 | Developer Perspectives: Tips for VR Development

What's your number 1 VR development tip?

OC4 | Developer Perspectives: Designing for VR

Learn from other developers about where they draw inspiration and how they design immersive experiences.

OC4 | Developer Perspectives - What's Exciting About VR Developmen

What excites you about creating for VR?

OC4 | Developer Perspectives: Tips for Launching Your Experience

From marketing to creative assets and audience targeting, these developers share their top tips to keep in mind when distributing your app.

OC4 | Developer Perspectives: What's Your Top Dev Tip?

Check out what our developer community has to say about developing for VR.

OC4 | Developer Perspectives: Predictions on the Future of VR

What will the future of VR bring? Hear from other VR devs on what they think the next few years of VR will hold for the community.

Traffic Cop

Go behind the scenes with Oculus Start program members and developers of Traffic Cop VR to hear how they made their VR dream a reality