Rift Performance VRCs

These requirements ensure your app is responsive, performant, and able to render graphics at the quality expected for an Oculus Store app.

Rift Performance VRCs

  • VRC.PC.Performance.1
    App should display graphics and respond to head tracking within 4 seconds of launch.
  • VRC.PC.Performance.2
    App must display graphics in the headset at 90 frames per second on Nvidia 970 GPU running Windows 7.
  • VRC.PC.Performance.3
    App must display graphics in the headset at 90 frames per second on Nvidia 970 GPU running Windows 10.
  • VRC.PC.Performance.4
    App must display graphics in the headset at 90 frames per second on AMD 290 GPU running Windows 7.
  • VRC.PC.Performance.5
    App must display graphics in the headset at 90 frames per second on AMD 290 GPU running Windows 10.
  • VRC.PC.Performance.6
    App displays graphics without significant systemic judder.
  • VRC.PC.Performance.7
    App must render without convergence errors or unusual distortion.
  • VRC.PC.Performance.8
    App must render without visible z-fighting or depth conflict artifacts.
  • VRC.PC.Performance.9
    The app should render head-locked UI elements in a compositor layer to avoid judder if the app misses frames or runs with Asynchronous SpaceWarp.
  • VRC.PC.Performance.10
    The app must not synchronize animation or physics to an assumed 90Hz frame rate.