Add the Oculus Spatializer plugin after installing the Wwise Integration Package to your Unity projects.
Audiokinetic provides Wwise integration for Unity projects through the Wwise Integration Package, allowing Wwise to be used in Unity games (see Audiokinetic’s documentation here). Before you can add Wwise sound banks to your Unity scene that include Oculus spatialized audio, you must add the appropriate Oculus spatializer plugin to your Unity project.
Each Unity target platform (Android, macOS, x86, x86_64) has its own plugin you must add.
\Win32\bin\plugins\OculusSpatializerWwise.dll
to the {Unity Project}\Assets\Wwise\Deployment\Plugins\Windows\x86\DSP\
folder.\x64\bin\plugins\OculusSpatializerWwise.dll
to the {Unity Project}\Assets\Wwise\Deployment\Plugins\Windows\x86_64\DSP\
folder.Wwise20xx/Mac
folder in your Oculus Spatializer Wwise download package.libOculusSpatializerWwise.dylib
to the {Unity Project}/Assets/Wwise/Deployment/Plugins/Mac/DSP/
folder.Wwise20xx\Android
folder in your Oculus Spatializer Wwise download package.libOculusSpatializerWwise.so
to the {Unity Project}\Assets\Wwise\Deployment\Plugins\Android\armeabi-v7a\DSP\
folder.