The following SDK methods for matchmaking are available to call from your client app. With these methods, you should wait for response messages before making additional requests. Making a call before the previous call has been handled creates a race condition that can cause unintended results.
The methods described below are defined in OVR_Requests_Matchmaking.h
. You should review the other Matchmaking header files in the Reference Content section to see all available requests.
Native - ovr_Matchmaking_Enqueue2()
Unity - Platform.Matchmaking.Enqueue2()
ovr_Matchmaking_Enqueue2
adds the user to the matchmaking queue, the user will be continually re-enqueued until they are successfully matched or cancel the process. Match notifications will come in the form of an ovrMessage_Notification_Matchmaking_MatchFound
notification with the details of the match. Your app should be listening for notifications on the message queue, please see Requests and Messages for information about the message queue.
Native - ovr_Matchmaking_CreateAndEnqueueRoom2()
Unity - Platform.Matchmaking.CreateAndEnqueueRoom2()
ovr_Matchmaking_CreateAndEnqueueRoom2
creates and enqueues a user-created, multiplayer-capable, Room. Review the ovr_Matchmaking_CreateAndEnqueueRoom2
page for information about the parameters and return data structure.
ovr_Matchmaking_CreateRoom2()
Platform.Matchmaking.CreateRoom2()
ovr_Matchmaking_CreateRoom2
creates a user-created multiplayer-capable Room.
ovr_Matchmaking_EnqueueRoom2()
Platform.Matchmaking.EnqueueRoom2()
ovr_Matchmaking_EnqueueRoom2
adds User Generated rooms previously created by ovr_Matchmaking_CreateRoom2
to the matchmaking queue.
Note: Private user-created rooms created by ovr_Room_CreateAndJoinPrivate()
cannot be upgraded to a matchmaking room or enqueued in the matchmaking service.
ovr_Matchmaking_Browse2()
Platform.Matchmaking.Browse2()
ovr_Matchmaking_Browse2
returns a list of rooms that the user can join. This call will not return all Rooms, only the rooms where the user meets the join criteria.
ovr_Matchmaking_Cancel2()
Platform.Matchmaking.Cancel2()
Cancels the matchmaking request. This can be called at any time in the matchmaking process. If the user has already joined the room you will need to call ovr_Room_Leave
to remove the user.
ovr_Matchmaking_ReportResultInsecure()
Platform.Matchmaking.ReportResultInsecure()
Use these methods after the match is over to report the results of the match for consideration in future matches.
ovr_Matchmaking_StartMatch()
Platform.Matchmaking.StartMatch()
After the match is over, you’ll want to report the results of the match for consideration in future matches.
To see how these APIs are used in a matchmaking implementation, see How to Implement Simple, Advanced and Browse Matchmaking.