This website uses cookies to improve our services and deliver relevant ads.
By interacting with this site, you agree to this use. For more information, see our Cookies Policy

Oculus Unreal Engine 4 Integration 1.13 Release Notes

These release notes describe changes to Oculus's Unreal Engine 4.14 and 4.15 available from the Oculus GitHub repository.

1.13.0

New Features

  • 4.15: Added GearVRControllerComponent, which creates a MotionController with a Gear VR Controller mesh as a child. The Gear VR Controller mesh may be found in Plugins/GearVR/Content/.

Bug Fixes

  • Fixed black screen issue caused by lowering pixel density to certain values on Qualcomm devices.
  • Fixed a race condition causing the GearVRController plugin to crash while the game was shutting down.

Known Issues

  • A significant drop in frame rate occurs when UE4 is not in focus in VR preview mode. To avoid this issue, uncheck the Use Less CPU when in Background in Edit > Editor Preferences > General (left sidebar) > Miscellaneous (left sidebar) > Performance.
  • Exclusive Mode issues: Setting the mirror window to full-screen exclusive mode will not work correctly if the monitor and HMD are connected to different GPUs.
  • Stereo Layer Depth Ordering: Doesn’t support head-locked layers, only world-locked and tracker-locked.
  • Oculus Blueprints not visible in Level Blueprint in Epic launcher and Epic source versions when Gear VR Plugin is enabled. Workaround for source version: open the file GearVR.uplugin and replace "WhitelistPlatforms" : ["Android"] with "WhitelistPlatforms" : [ "Android", "Win64", "Win32" ]. This does not affect source shipped through the Oculus Unreal GitHub repository.